Today, we’ll be looking at Oratek Explosives, a recent addition to the Allied roster with the advent of Set 3.
As a spell, Oratek Explosives serves primarily as removal and minor pump on a chosen creature of your choice, or in less than ideal cases, a glorified Heavy Artillery to serve as a combat trick (or when you miss the Allied trigger. Don’t do that, it's backbreaking)
Another thing of note is that as an Allied Tempys card, when building a deck with this card, a bare minimum of 12 Tempys cards are advised (On average, you’ll miss the allied trigger one hand per game), with 14-15 Tempys cards being the optimal amount.
Perhaps most importantly, while Oratek Explosives can be potent, it is dependant on several conditions:
- You have an active creature that is on the offensive.
- There is an empty lane for said creature to hit your opponent.
- There is something to blow up (Well then you could just not play it, *shrug*)
With these conditions in mind..
Synergies
.. Let us talk about synergies with Oratek Explosives, in order to fulfil the above conditions.
Mobility
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Frostmane Dragon
Brightsteel Gargoyle
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Zyx, Storm Herald
What’s better than blowing up one creature you ask? Why not two? Zyx, however, scales poorly at level 2, and even with a reasonable level 3, blocking with it is extremely lackluster. While Zyx’s text is extremely synergistic with Explosives, it is let down by its average stats, although it is still worth the consideration.
Other honorable mentions in the Mobility department include: Cindersmoke Wyvern, Oratek Warhammer and Agamemnon.
Aggressive
Remember what I said about active creatures? Aggressive creatures just fulfil the first condition right out of the gate, shame there are so few of them..Korok, Khan of Kadras
Pyre Giant
Many of you might be surprised by this inclusion, whereas the rest of you, no doubt raptured by my utterly amazing writing so far, are about to close the page. There is one saving grace with Pyre Giant however, is that it provides more reach than Korok, especially when combined with a Warmonger’s Mod. Furthermore, its relative effectiveness remains the same even while underleveled.
Now putting all of these cards together..
Creatures
2x Pyre Giant
Spells
2x Burnout
I hope you enjoyed the first iteration of Specific Card Analysis, for the next one, we'll be going through Skill Nethershriek!
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